Virtual reality (VR) is more than just a game. While the technology has already helped change the entertainment industry, the cost-effective availability of powerful VR technology means businesses in all sectors are finding ways to give users new, vivid experiences. From construction projects to life-saving procedures, VR is creating a disruptive shift in the way businesses operate and serve their customers. Here, we look at five sectors in detail.
Mark Samuels

Mark Samuels is a business journalist specialising in IT leadership issues. Formerly editor at CIO Connect and features editor of Computing, he has written for various organisations, including the Economist Intelligence Unit, Guardian Government Computing and Times Higher Education. Mark is also a contributor for CloudPro, ZDNetUK, TechRepublic, ITPro, Computer Weekly, CBR, Financial Director, Accountancy Age, Educause, Inform and CIONET. Mark has extensive experience in writing on the topic of how CIO’s use and adopt technology in business.
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Tags: CAD, graphics & design, Technology